![]() I want to earn stuff without cheating and I want the experience to be a bit more thoughtful and immersive. Myself, I avoid mods that require players to spawn them with /spawnitem. Here are a few tips and examples to get you started: This is how I learned Starbound modding when I was creating my own unique crop. Search and study the contents of \assets\, examine how other mods do things that are similar to what you want to do, read the forums, experiment, and ask for help when needed. Windows' File Explorer and Windows' search function are your friends! (Myself, I prefer using Super Finder to Windows' search.) Examine the contents of unpacked assets.It will give Starbound errors, otherwise. Important! Move the new unpacked folder outside of Starbound.Also, note that if you search the bottom-left corner of pages on the Starbounder wiki, it will usually list the itemName.) recipes, spawn them with /spawnitem, or do other things. ![]() Starbound Items (It's a searchable database, useful to look up the itemName for items and such so we can use them in our.For example, /timewarp accelerates time so experimental crops and saplings grow fast.) Collection of Admin Codes for Nightly Build (Can be useful for mod testing.Starbound LUA API unofficial documentation.Tutorial - Uploading a mod onto the steam workshop - step by step how-to.Kawa's Starbound JSON Lab (Very useful stuff here, including Schemas and Tools like a JSON Patcher.).Starbound Blog > August 19 – The day when all your mods died.Starbounder wiki > Modding:JSON (Warning: Wiki info tends to be outdated.agmoyer's Guide to Basic Mod Making For Starbound 1.0.Experienced coders can use it to update their mods by applying changes to files or merge entire files or even folders. This is also useful to compare an older version of a mod with a new version, or to compare the files of two similar mods. I often use it to compare "vanilla" (original) Starbound /assets/ with nearly identical files in a mod, to see exactly what a mod author changed. Download this: Unofficial Modding Ebook 2.0.I did not find much else that's current, so I'm starting a thread. ![]() There's also agmoyer's Guide to Basic Mod Making for 1.0, which is nice. There is the Notice - MODDING GUIDES pinned thread, but it seems a bit dated and is missing some newer, useful stuff. To this end, I looked for a good thread on getting started in mod making. Rather than ignore them completely, I'm tempted to give them a link to a thread with tips and links to get them started. Sometimes they ask in inappropriate places, such as in a mod's discussion area. I've noticed that some players are asking how to get started in making mods. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |